If you wish we can create a new thread in the other software forum and discuss this in detail if you wish. Since its really not in line with this thread, I am not going to get into this here. I’m not saying Blender is perfect, but to say that Autodesk’s flagship products are thousands of dollars better is just silly. However, you’re an incredible Autodesk apologist in at least 80% of the posts I’ve seen of yours on here, so I don’t expect and of this to hit home. A lot of those meme’s have a ring of truth to them, including the one I posted. I give the same reaction in that picture when someone explains how bad blender is at modeling btw, its about keeping it objective. The only valid complaints I can see thrown at autodesk, especially by those who dont actually use their products, is that their business model is garbage… another iffy one is in regards to how much or how little they actually update between versions, but that ties directly into business model again. If anything, you could argue something like Maya’s workspace is too simple. How is this bloated? How is that a Cluster funk as you put it? Control spacebar and its all gone, you can work with little to no interface and just use the hotbox to access anything you need in the application. Take Maya for example, it has menus on the top with clear naming conventions, a small set of icons to the left and layers + attribute info to the right. Maybe I just dont understand what you mean by bloated though, since it doesnt make any contextual sense. Maya, 3ds max, soft image… those are no more “bloated” than any other major full featured 3d suite including blender. I really have trouble believing you have used them for 12 year, and if you did well then i dont know what to tell you. I’ve heard 3DS is better in the last year or so, but I haven’t had occasion to play with it recently. Everything else has so much bloat and visual garbage, it’s ridiculous. To be honest, whatever program you use, the results will be depends on your magic fingers.Been using Autodesk (3DS, Maya, Softimage, Mudbox, AutoCAD, etc.) for 12 years, the only things that are even close to not being a clusterf*** are Mudbox and Softimage. and be sure, each one has different advantages. There are more softwares like XSI (Softimage), Lightwave, Houdini, Blender, Silo, Modo etc. – Fast rendering and support for powerful render engines like Renderman (CineMan), Maxwell, Mentalray, Vray etc. – Windows, Apple Mac OS support, (can work on Linux with additional softwares like Wine) – Bodypaint 3D tools for working on 3d models – Now with its 11.5 version, it has a good dynamic ability (available to use dynamic with mograph) – Easy to use and understandable material editor – A great and user-friendly (would be your best friend) interface It is commonly used in broadcast and post production companies – Powerful render engines support (Pixar Renderman, MentalRay, Vray, Turtle etc.)Ĭinema 4D is the hit and popular software in cg industry.It has great tools for motion graphic works. – Good integration with compositing softwares – Strong particle, dynamic systems, hair & fur systems – Great animation tools, (non-linear animation, muscle systems, powerful and easy to use IK tools etc.) It is commonly used by movie and game industry. It has a really strong ability about animation, particles, dynamics, rendering, modeling etc. Maya always looks like a special software for cg artists because of its “node base” system. – Powerful render engine supports (Vray, MentalRay, Maxwell, FinalRender, Brazil etc.) – Character studio tools for game industry – Easy to find sources, tutorials, lessons – All-in-One (but this is also a disadvantage of it) Game studios is one of the most users of 3ds Max because it has really strong polygonal modelling tools and it has a nice Character Studio for character animators. Because it is a bit easy to use with thousands of plug-ins and Maxscripts help Max on its way.ģds Max is usually preferred by architectural industry because of good integration with CAD files. I’m sure that everyone even if walk on side of this 3D world’s way, heard its name “3D Studio Max” You can find tons of sources, tutorials, lessons about 3d Studio Max. There are a lot of answers for this common question, I’m going to try to explain their advantages and disadvantages so you can compare them as your necessary. Probably the most common questions when beginning 3d software is: “Which software is the best? Which software should I use?”